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Fire Emblem - Naruto Character

A Naruto mod I worked on for a client for the game Fire Emblem. The project contained many limitations due to how the Fire Emblem engine handles it's sprites, this was a unique challenge that meant I had to adapt my workflow to include skeletons of animations so I can see how they function in game as well as laying out my NPC portrait sheet in segments so Fire Emblem can separate them in-engine.

The dialogue portrait that appears in conversation and selection.

The dialogue portrait that appears in conversation and selection.

The overworld of Fire Emblem has a very limited colour palette, only allowing for 16 colours on the world map total, and since the character can appear on different teams, I felt it was best to change the black to blue on Naruto.

The overworld of Fire Emblem has a very limited colour palette, only allowing for 16 colours on the world map total, and since the character can appear on different teams, I felt it was best to change the black to blue on Naruto.

Combat screen. This way I can take into account how the animation will work regarding gameplay. Making sure everything functions as well as looks good.

Combat screen. This way I can take into account how the animation will work regarding gameplay. Making sure everything functions as well as looks good.